Film Review

To The Wonder, and Beyond

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“An old trick in a new dress is always a pleasant change.” - Harry Houdini

Terrence Malick’s “To The Wonder” does not tell a revolutionarily original story. In fact, it revisits an age-old staple of story archetypes – of love’s genesis, of love’s lifespan, and of love’s demise. And yet, for exploring such an well known narrative arch, Malick somehow manages to make his iteration noteworthy. 

Neil and Marina (Ben Affleck and Olga Kurylenko) meet and fall in love in Paris. Neil asks Marina to move back to Oklahoma with him, and she agrees; her young daughter comes along. The environmental shift highlights the first crack of their relationship’s many fault lines: Marina feels out of place and empty, though only her daughter articulates this feeling. Eventually, Marina’s visa runs out, and she goes back to Paris with her daughter, and Neil observes without protest. 

Their separation physical and emotional separation is seemingly short-lived, but long enough that in the interim, Neil begins a relationship with an old acquaintance, Jane (Rachel McAdams). Back in Paris, Marina no longer has custody of her daughter and feels even more isolated in her home country. She looks to the US for a fresh start, and Neil agrees to marry her so she can get a green card. While the marriage is strictly legal, the arrangement contributes to Neil and Jane’s relationship ending. 

Neil and Marina’s emotions do not reignite initially, but over time the emotions creep through cracks in the walls that each builds against one another during the interim. Love gushes forth again, though both are more sensitive to the overarching realities stacked against their relationship’s sustainability. And like all things beautiful and fragile, their relationship eventually ends, and both go their separate paths in acts of necessity. 

Most movies rely heavily on dialogue to convey the passion and pain that comes with every relationship. Not Malick: here, dialogue is nearly devoid, serving as sparse anchors redirecting the current of emotions and storyline Malick’s desired endpoint. Details are quietly present, and long pauses encourage the viewer to infer pieces of information tying everything together. The subtleties and nuances of relationships are conveyed primarily through audiovisual techniques, the image compositions of cinematographer Emmanuel Lubezki and musical compositions of composer Hanan Townshend meshing into a cinematic union. Few narrative facts are spoken throughout the movie, yet the film manages to flow in a manner that feels both logical and effervescent. The result is what the greatest of silent films were able to accomplish decades prior: engrossing narratives by omission of dialogue and amplification of sight and sound. Eisenstein and Chaplin would be proud. 

Images of water and waves, lulling in and out, highlight the beautiful temporality of Neil and Marina’s relationship: when they are in synchrony, their love is a beautiful symphony of sorts; when they are out of synchrony, their differences come into full light, the cacophony of unhappiness exploding more and more violently each subsequent time. Additionally, juxtaposed images of sinking earth and unlimited skies that breathe of sunrises, sunsets and sweeping bird flocks further delineate Neil and Marina’s crucial differences: the former resigns to reality’s grounding, and the latter dances atop life’s singing sea. 

Converse to popular convention, the most beautiful images in Malick’s film are cast in shadow, while the most ugly are seen in stark daylight. In shadow, everything is mysterious, intriguing, uncertain, undefined, and indefinite: anything and everything is possible. Blaring light serve to remind of realities at play, the fantastical replaced by fact, disillusion and despair jarringly illuminated and present. Shadows of ancient trees versus modern lawns of dead, dried grass: the differences couldn’t be more apparent. 

While some viewers may want more defined answers, I appreciate Malick’s unwillingness to make the answers obvious, leaving hints with only the few spoken sentences scattered throughout. 

In watching Malick’s film, I found solace in the subtleties conveyed in lieu of past grievances and emotional turmoil. I’ve learned from personal experience that when it comes to relationships, many spoken words are easily the most meaningless if they are uttered without weight. To hear “I love you” over and over again, while perhaps comforting, could also distract from less sincere current lining the lips. Intonation and body language are dead giveaways to whether or not verbal presentation is or isn’t a facade, and I’ve found that those who speak much often do so to mask their own moments of inadequateness and insincerity. More often than not, words do not fully communicate the emotions underlying a couple’s tie to one another; in fact, I find the most meaningful aspects of a relationship are much more subtle, graceful, and quieter. 

A kiss on the cheek; a sideways glance; a tug of the shirt; a slight curl of the lips – subtle, small, yet more significant than a hollow “I love you” put on repeat. 

This is the beauty of Malick’s audiovisual endeavor, a story where a relationship’s life is conveyed more through subtle action than dialogue could ever hope to accomplish. As a result, “To The Wonder” feels more like a memoir montage and less like an actual story pivoting on the genesis and self-destruction of a relationship. 

But isn’t that how relationships work? Ultimately, emotional experiences always outlast details and dialogue in our respective memories. 

“There will be many who find "To the Wonder” elusive and too effervescent. They’ll be dissatisfied by a film that would rather evoke than supply. I understand that, and I think Terrence Malick does, too. But here he has attempted to reach more deeply than that: to reach beneath the surface, and find the soul in need.“ - Roger Ebert

A special thanks to my good friend Kat, who I saw "To The Wonder” and discussed with afterwards. Our conversation greatly contributed to what I was able to articulate above. 

Note to readers: I ended up omitting a lot of what I had in mind, mostly because I want to leave more substantial writing for when “To The Wonder” comes out on DVD so I can rewatch and capture screenshots to further illustrate what I’d like to discuss. 

Links: 

Sucker Punch - Postmortem

On Wednesday evening I sat down dead center, facing the giant IMAX projector. I was about twenty minutes early, and looking around I immediately noticed a jarring demographic that was primarily male, the occasional female friend here and there amongst groups of college to post-college men. The advertising for Sucker Punch had certainly hit its demographic mark. 

Minutes passed and before I knew it, the opening montage of Baby Doll’s life going into shambles intercut with telephoto focuses on details and anachronistic, nondiegetic music coinciding was unfolding in classic Zack Snyder style. It was exceptional, as expected. 

Then two hours passed, and as I left the theater I felt a twinge of sadness, shame, and disappointment. Amidst the onscreen explosions, grandeur aerials and gratuitous action scenes involving scantily clad women, I felt absolutely nothing – no excitement, no awe, not even a moment of fun. What I had witnessed was a movie that had failed on multiple levels, levels that with perhaps more introspect and tasteful aesthetic finesse could have so easily made Snyder’s original story work. The trouble, I suspect, is that Snyder doesn’t truly understand the goals he aspires towards: here he attempts to bask in the glory of the ridiculous and obscure known and beloved by anime fans alike and simultaneously tries to empower the very women he forces into the most misogynistic of lens possible. The saddest part is that I think this was completely unintentional. I asked myself, 

Where did everything go wrong? 


It seems the concept of Sucker Punch was doomed to go wrong easily or burdened to succeed difficultly from its inception. For starters, Snyder attempted the inexplicable and, frankly, the impossible – to tout five young women as individualistic, strong, and enduring while filming them in the most traditional of male gazes possible. I’m speaking, of course, of the same paradox that arises with many superheroines and supposed strong women that could just as easily be mistaken for supermodels if we didn’t see them in action. 

There is nothing wrong with a strong female that also happens to be sexually attractive. There is, however, a strong discrepancy in how one chooses to frame and focus on said strong female – and in the case of Sucker Punch, the framing only allows our five heroines to be heroic in a fantasy realm; back in reality, they’re just as helpless and just as brutalized by the very men they fantasize to overcome. Fantasy, it seems, is just a means of escapism where they can imagine and project their own ideas of a power that does not exist nor are given the opportunity – by Snyder and co-writer Steve Shibuya – to ever truly practice in the realm that matters, their immediate reality. 

As they scheme and scream and suffer, the actresses go along with Mr. Snyder’s pretense that this fantasia of misogyny is really a feminist fable of empowerment.

It is not just that the women are attired in garish boudoir fashions, cropped schoolgirl uniforms and the latest action lingerie. With a touch of humor — with any at all — “Sucker Punch,” which Mr. Snyder wrote with Steve Shibuya, might have acknowledged the campy, kinky aspects of its premise. But even as it exploits, within the hypocritical constraints of the PG-13 rating, salacious images of exposed flesh and threatened innocence, the film also self-righteously traffics in moral outrage.

– A.O. Scott

Focus and framing are everything, and what I saw on screen was a far cry from the female empowerment Snyder enthusiastically and earnestly proclaimed in interviews. Baby Doll’s reality, for starters, is catapulted into a women’s mental asylum that, in turn, exploits its girls’ budding sexual assets to lure in lecherous, well-to-do customers who simply can’t settle for a regular brothel or strip club – their libido can only be satisfied by taking advantage of women with no power or means to defend themselves. If that isn’t already a difficult scenario to project female empowerment that isn’t a caricature, we’ve even got the girls romping around the corridors in what I can only assume is non-standard mental patient attire and more attuned to burlesque teasers. Now top all of this off with an antagonist so hideous, so grotesquely misogynistic and leering that his twitching pencil moustache was only a sick reminder that this man, Blue, was a pimp. A despicable, disgusting, degenerate pimp – who was taking advantage of mentally instituted girls. 

Numerous times throughout the film I found myself shifting uncomfortably as men pimped, slapped, licked, kissed, grabbed, and shot terrified, crying, and (mostly) passive women in the perceived reality. This is not the discomfort that arises from having ideas or thematics challenged – it was the sort that makes you feel ashamed of yourself, where you feel like a voyeur who should be doing something to stop what’s happening on screen rather than passively watching it happen, where you start beginning to question your own sense of morality for even looking at the events unfold.  Not once are any of these women given the dignity to retaliate, to compose themselves from terror and contemplate the remaining control of their own lives, or even revel in the reasons why they were locked up in the asylum to begin with; the closest this comes to is Sweet Pea wearing her sibling protectiveness on her sleeve, and her sister Rocket responding accordingly. Otherwise, there is not one ounce of reprieve for these women in reality, not a moment where self-respect is evident or allowed: Snyder wants us to see victims, and we see them all right; where female empowerment comes into all of this is victimizing reality is beyond me. 

Then there were the fantasy sequences. 

What is astounding that for a film that extols feminism as an appeal, somehow Baby Doll, Sweat Pea, Rocket, Amber and Blondie imagine themselves to be clad in what is nothing short of scant. Baby Doll clashes onscreen in pig tails, high heels, thigh-high stockings, a mini skirt and midriff-baring schoolgirl top that echoes suspiciously of male fantasies regarding Catholic or Japanese school girls; her colleagues’ attires, to some credit, echo nothing of specific fetishes, appearing to be only conjured up for the purpose of showing off their assets through the wonders of corsets, fishnets, leather, and panties. 

If Snyder had not so enthusiastically proclaim that his film empowered females, then I’d have simply shrugged off this detail as nothing more than useless eye candy aimed for a particular demographic. However, he did say that, and that’s where the problem lies: between these women enjoying their own sexuality versus them creating sexually-charged avatars for a audience, I’d say under Snyder’s directing choices Sucker Punch leans towards the latter since, frankly, there’s no narrative establishment that suggests otherwise. 

Worst of all, Snyder explicitly turns the viewer into sexual voyeurs, hypnotically leering at his cast of young actresses. The women, to be sure, are astonishingly beautiful, but they’re also ornate and never fully individuated to emotionally connect the material to the larger architecture of the story.

– Emanuel Levy

Strange enough, even the fantasy sequences – separate from Snyder’s serious misunderstanding of true feminism – failed to entertain me. For such elaborate worlds painted with the magic of CGI, the fantasy environment seemed largely to be used as uncreatively as possible (the use of follow-cam and lack of sufficient establishing shots didn’t help either). For so many explosions, bullets, shrapnel and steel occurring around, our five girls are surprisingly unattached from it all – physically, not philosophically – and besides the occasional one-on-one combat situations, they never really went out of their way to improvise with, say, a branch or helmet that was laying nearby. The visual space was largely unused as the girls went about their mission in a linear manner, never once taking advantage of the fact that they were essentially Gods in a fantasy of their own creation. It was nothing short of feeling trapped as the passive onlooker while someone else was playing within the goal-oriented constricts a video game – an utter disappointment, to say the least. Perhaps it’s the fault of what I can only infer as gratuitous use of green screen, where the actors are told to pretend to inhabit a world the filmmakers had yet to fully flesh out; regardless, it’s no excuse for a lack of innovation, considering Scott Pilgrim vs. The World accomplished the feat on a lower budget. If anything, I hoped to walk away from Sucker Punch with some sense of escapist enjoyment attached to its numerous fantasy segments – which, unfortunately, wasn’t the case. 

So again we come back to the core problem Snyder and Shibuya faced: how to glorify aesthetics enjoyed by fans of anime and campy overdrive while incorporating real female empowerment. Such a challenge was met and executed by Quentin Tarantino back in 2003 with the installment of Kill Bill, a glorified revenge narrative that had one simple goal: make it fun

The famous fight scene in “Kill Bill” where the Bride squares off against Gogo and the Crazy ‘88s – a revenge flick to its greatest glory. 

Kill Bill, at the core of the stylized dialogue and attuned fighting choreography by Yuen Woo-ping (Crouching Tiger, Hidden Dragon), never let up the pretense that it was anything more than a perfect execution of aesthetics and genre conventions. Themes never echoed beyond their basic roots, never truly challenging the audience to actually think beyond what was happening on screen since what really mattered was style. And in the process of stylizing everything, Tarantino also stylized his characters, in particular his women, to be fleshed-out personas with something more interesting to say and do beyond their own sexual appeal and physical prowess. Some aspects of the revenge epic are so outrageously unrealistic and aestheticized that, in effect, you can sense Tarantino winking at us, “It’s only a movie.” And indeed, what we see in Kill Bill is through a stylized lens that morphs an otherwise psychologically traumatizing aspect into exploitative and, frankly, fun entertainment. That’s what made Kill Bill work: it lived up to what it set out do, and exceedingly well at that. 

Sucker Punch, as opposed to what was advertised in trailers, tried to do more than just be fun, and failed in the process. By stepping away from camp for the sake of camp, the bizarre for the hell of being incongruous, Snyder and Shibuya tried to incorporate a linking narrative that held together what was otherwise a hodgepodge of video game and anime cliches; and in creating the linking narrative, they nonetheless created one under the guise (or misconception) of female empowerment amongst a suppressive male world, inadvertently mixing in a very jarring and uncomfortable mix of misogyny and disconcerting voyeurism. The overarching narrative is Baby Doll’s reality, where she and other girls are exploited by men who consider female mental patients a desirable fetish, which in turns drives Baby Doll to fantasize about escape and power while suspiciously still sexually appeasing to the male gaze. This linking narrative is, without a doubt, the biggest mistake Snyder and Shibuya made as a writing team. 

In “Scott Pilgrim vs. the World,” director Edgar Wright celebrated the pop culture glory of video games and was especially creative in how he used the environmental space to choreograph and convey Scott fighting. In this scene, where Scott is confronted with Ramona’s fourth evil ex, Roxy, we get a sense of how “Scott Pilgrim vs. the World” used its budget better to appeal its particular demographic of video game and anime fans – something “Sucker Punch” did not live up to. Above all else, watching this cohesive fight sequence is especially entertaining – and not to mention that we get to see two girls beat the living crap out of one another, and tastefully too. 

In Dead Fantasy II, Monty Oum manages to create an interesting fight sequence by referencing Jackie Chan’s “Drunken Master” amidst volcanic lava. The fighting scenarios are physically impossible and as preposterous as anime and video games get, which is exactly what fans of such enjoy. “Sucker Punch’s” fantasy sequences seemed to aspire towards this level of inanity, but unfortunately I found the sequences surprisingly baseline action, lacking in the sort of creativity and environmental interaction that Monty Oum demonstrates in the above clip. 

I suspect Sucker Punch might have worked better as an episodic format, where there are consistent set of characters that go up against new challenges and environments, each episode a self-contained fantasy segment that is detached from any overarching reality or narrative. This approach is what originally drove Monty Oum’s Dead Fantasy project and other likewise over the top action-fantasy-scifi mixups: in Monty Oum’s case, this involved pairing up characters from the Final Fantasy and Dead or Alive game series into nothing short of sexy female characters beating the crap out of one another. Dead Fantasy is preposterous, outrageous, and nonetheless entertaining, and is something Sucker Punch could have easily achieved had it not insisted on a feature length narrative. 

Instead, we get a clumpy, clumsy theatrical release that incorrectly proclaims feminism, female empowerment and a girl’s escapism as an excuse to exercise what is nothing short of a male gaze fantasy. Sadly, in trying to appeal to two demographics – fans of wide-eyed, baby-faced school girls wielding samurai swords and guns and those who want to see more empowered female presence on screen – Snyder failed at both. The fantasy sequences weren’t nearly over the top nor creative enough to warrant significant fun, and the reality sequences were so jarringly misogynistic that it boiled down to a portrait of female victimhood, not female empowerment. At the end of it all, I couldn’t have cared less about the numerous anachronism, if there was a reality within a reality, a fantasy within a fantasy, or whatever the hell was really happening within the proscenium stage in the opening – it had not been an enjoyable viewing experience, period.

 

His scripts aren’t incoherent, they’re simply expressive of a positively infantillic understanding of the powers of symbols, much in the way that comic book artists and video game artists can only ever think in the titillation of an image and not its meaning… Snyder at the very least confines his scope to positively pubescent pursuits, however tired and overdone those may be.

– Viet Le

I wish this wasn’t the case, but unfortunately it is with Snyder's Sucker Punch. I fear, most of all, that Warner Bros will look at the box office numbers and conclude that the audience doesn't want to see strong females in the forefront, leading to a looping pattern of no strong leading female stories being green-lit (a proposal that made internet headlines back in 2007). 

At the end of it all, I like Zack Snyder. He, an indisputably talented visual director with a knack for seamlessly integrating music with imagery in spite of all of his narrative flaws, is earnest and enthusiastic. He is, however, still especially juvenile in his creative endeavors, which became very clear in how his directing choices were jarringly disjointed from the original content in his third feature Watchmen (awkward sex scene much?). I don’t believe he intended to force his actresses into a misogynistic lens, nor do I believe he is misogynistic like Frank Miller or self-indulgent and unwilling to aspire to what he should do beyond what he could do like George Lucas, Michael Bay, or M. Night Shyamalan. I believe, more than anything, that he still has a lot to learn. 

He has a long way to go if he ever wants to be considered more than a director of visual orgies, and a lot to learn regarding how he frames his characters, what he chooses to aestheticize, and what the direct and indirect implications are of his directing choices beyond a pop culture surface. He is more than capable of overcoming his current barriers, smiles and all, and I hope that in one of his future projects, we’ll catch him winking at the audience,

“It’s only a movie." 

Note: thank you to Viet Le for again for his insightful commentary that helped me shape my thoughts on "Sucker Punch." 

Opening of "Sucker Punch” and additional footage

“Sucker Punch” Featurette

Zack Snyder at Comic Con 2010, talking about “Sucker Punch”

Zack Snyder interview about “Sucker Punch” with the LATimes

Zack Snyder “Sucker Punch” interview with Leicester Square TV

References and Additional, Recommended Reading

  1. Sucker Punch (2011) – Movie Review by A.O. Scott
  2. Snyder throws a Sucker Punch – via ComingSoon.net
  3. Sucker Punch – Movie Review by Emanuel Levy
  4. Excerpt from response by Viet Le on Facebook, March 24th 2011
  5. Warner Bros says “No More Female Lead Characters” ?! – via /Film

• 'Kick-Ass’ – Gender and Hit-Girl – by Viet Le

“Sucker Punch” and the Decline of Strong Woman Action Heroines – by Sady Doyle for The Atlantic

Peter Sciretta of /Film interviews Zack Snyder on the set of “Sucker Punch”

On Zack Snyder’s “Sucker Punch”: Why Ass-Kicking and Empowering Aren’t Always the Same Thing – Angie Han of /Film

Why “Sucker Punch” Really, Truly Sucks – Dodai Stewart of Jezebel.com

The Beautifully Quiet "Somewhere"

Who is Johnny Marco? 

At one point a reporter asks the sullen actor this question as he slouches on a table during a press conference. He looks back, empty, unable to answer. 

Such is the tone for Sophia Coppola’s Somewhere, perhaps her most personal film to date. It observes the life of a man who finds himself listless, oversaturated with the whoops and bells that is the Hollywood glamour life. Fame, fortune, femme – he has these all at his disposal. For some, this is more than enough – it is something to be desired, to aspire towards and more often than not reinforced as the ideal by celebrity news gossip and fickle entertainment news outlets. For Johnny Marco, no amount of sex, booze, drugs or goodies can wash away the inevitable truth – that he is nothing. I suspect he indulges to delay the onset of this eventual realization. 

Somewhere is a daring film despite its quietness characteristic of Ms. Coppola. It examines the life of a character not traveling within a foreign country or having existed centuries prior, but a man who lives here in Los Angeles, the hub of Hollywood and of celebrity America looks upon with hungry lust and vicious savagery. Look around the internet and tabloid stands and it’s obvious: many people don’t register that a famous face and body belongs to an actual living a person, a person with feelings, abilities and inabilities as human as we ourselves are. The commonplace of horrid nitpicking and hyper romanticization of who a celebrity-actor is is nothing short of dehumanization as countless photos and videos, flattering and not, surface on a day to day basis since, after all, their glamour and wealth must be more interesting than the mundanity of our own lives; to even fathom that they could even be bored or disenchanted with such a lifestyle is completely out of the question. It is much easier to idolize and criticize a person when they stand behind a tinted window of our construction, a bellowing sea of voices directed and funneled down to their very presence. 

Sophia Coppola breaks down this separation by examining an equally mundane (if not more so) life of an actor who finds no joy in anything his current lifestyle offers – he simply continues doing it because there’s nothing else to do. 

Make no mistake – Johnny Marco (Stephen Dorff) is in a position where he can afford to be listless amongst a sea of privileges and opportunities. This is not a position many can emphasize with, nonetheless understand: Johnny’s daily life revolves around photo shoots, press conferences, and waking up midday at the Chateau Marmont in the never ending sun of Southern California. 

You would think such a situation lends itself to more excitement like the nightlife of Las Vegas. Not Johnny Marco: we see him like we see Vegas during the daytime from the suburbs – empty, monetary, and sad. The illusion is gone, and we are left with Johnny as he falls asleep during sex, weaves awkwardly through a party, and sits for forty five minutes while waiting for a mold to dry around his entire head save his nostrils. No violent paparazzi, no club scenes, no red carpets, just a listless man as he impulsively drives around the sun drenched streets of privileged LA. 

When his daughter Cleo (Elle Fanning) steps into Johnny’s life, Coppola wisely steps away from indulging in cliches of character change because frankly, people don’t change just like that. Change requires change of habit, habits that exist because they are comfortable and everyday. Johnny Marco is no different. 

Cleo is not a drastically different person than Johnny, she’s simply different in the sense that is not like Johnny and simply loves him because he is her father. Coppola thoughtfully avoids painting her as precocious, hyper intelligent or comically childish; we instead see a young girl on the brink of puberty, perfectly aware of her surroundings and situation but undeterred from simply being herself. No Hannah Montana, no obnoxious pink or Justin Bieber ogling, just a young girl who wants to and likes spending time a father who is always away. 

I suspect Coppola directly or indirectly projects her own experiences and mannerisms onto Cleo, especially given the high profile life of her own father Francis Coppola as she grew up and eventually starred in one of his movies. Cleo is observant and quiet, only once straying from her nonjudgmental demeanor when she eats breakfast with a sultry Italian woman Johnny slept with after she’d fallen asleep. And who can blame her? I can tell you, too, that the eyes of your own child judging you are probably the hardest eyes to look at directly simply because they know something you’re unwilling to admit or live up to. 

Johnny’s change is not so much lifestyle or habit (these change and are modified to an extent of course) but is how he comes to understand himself and what he is willing to personally admit. Johnny Marco has not “been here” for a long, long time, and he knows it – the challenging part is acknowledging it, and that’s why Cleo’s presence is such a cathartic wake-up call from the mundanity of his own indulgences. 

Sophia Coppola daringly challenges us to simply observe, to infer for ourselves the depths of loneliness Johnny Marco faces daily. Cuts are infrequent and interspersed rarely, further breaking the illusion that what happens on screen is just as exciting real life. I have yet to see anyone frame a pair of pole dancing blondes as unexciting and mundane as Ms. Coppola has accomplished. 

Perhaps the only instance in Somewhere that breaks away from Coppola’s usual quietness is when Johnny drops Cleo off for camp. As he tells her “I’m sorry I haven’t been around,” a helicopter propeller turns faster and faster, obscuring his words from being heard correctly. Maybe it’s because the scene involves a helicopter, or that we can actually hear what Johnny says as opposed to Bob Harris’s words to Charlotte in Coppola’s Lost in Translation. The intimacy is lost for a split second to contrivance, but is instantly washed away by subsequent scenes where Coppola kindly invites us to sympathize with a now emptier, sadder Johnny Marco. 

Coppola is one of the quietest modern directors around, which is an extraordinary feat considering how loud Hollywood has become. In watching her films I can’t help but think of Yasujiro Ozu, who was so minimalistic about camera movement that for him to even move a camera once within a cut was like anarchy. Ozu, too, was unobtrusively observant and sympathetic to his characters, allowing his viewers to observe and infer the nuances of emotions unspoken. 

Coppola may be the greatest voice for the female presence in the world of film. While Kathryn Bigelow is the first woman to win Best Director at the Academy Awards, Coppola can masterfully convey moods in her films, moods that are unspoken and unquantifiable from a traditionally “masculinist” perspective. Most importantly her films are kind and nonjudgemental, allowing us to watch just as impartially as the characters on screen simply live, their quirks, habits and mannerisms not so different from our own. With Somewhere, she does this and more: Johnny and Cleo’s relationship is explicitly influenced by Coppola’s experiences with her father, and she allows us in to see not the events that took place, but the emotions and moods prevalent throughout her adolescence as she walked amongst the shadows of a filmmaking legend. She lets us into her heart and that of LA, which may make some moviegoers uncomfortable because there is nothing illusionary about it. For me, I couldn’t welcome it enough. 

Recommended Reading/Links

Somewhere Featurette, courtesy of /Film

A.O. Scott’s Review of Somewhere

Roger Ebert’s Review of Somewhere

Gwen Stefani’s “Cool” – This song played during a scene in Somewhere, and I couldn’t help but listen to it on repeat while I wrote this essay/article. 

TRON: Legacy

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I had the good fortune of watching TRON: Legacy this past weekend in IMAX 3D, which is probably the best way to watch any film that is otherwise being shown primarily in 3D (otherwise you can call yourself ripped off by what is otherwise a marketing gimmick). Just a year ago I saw some sneak peek clips and pictures of the film, and was blown away by the sheer design of the costumes and sets. At that point I hadn’t yet seen the original TRON (to date I have as of late) and knew little of the universe except that there were speed bikes (much in thanks to numerous Family Guy parodies); all I knew was that regardless of the story, TRON: Legacy would be astoundingly beautiful in its construct. And now, having seen the cult sequel in its IMAX 3D glory, I can say my original assessment is far from wrong. 

What TRON: Legacy excels at in its technical and artistry it equallylacks in its screenwriting and cohesiveness. As Emanuel Levy commented about director Joseph Kosinski, who graduated from Columbia with a BA in architecture, he has an excellent sense of design but a poor instinct for story – all which makes TRON: Legacy easily one of the most beautiful and swindled movies in awhile. 

The original TRON and its sociocultural significance

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The original TRON and new TRON: Legacy posters side-by-side

When it first came out in 1982, the original TRON was breathtaking and momental because it effectively marked a emerging era of computer-generated special effects in cinema (ironically, it was no nominated for that year’s Academy Award for Special Effects because accordingly, the academy members felt it used too much computer effects). TRON became a cult classic because effectively, it really was the modern sci-fi movie was we know it today, and one that focused on an emerging computer science for the matter. At the time, TRON truly was a movie of the future, grounded in RAM and coding and programming and all. 

TRON’s story wasn’t entirely spectacular, but it was nonetheless cohesive in distinguishing what represented what (programs, deletions, commands, etc) and how these bits of binary language corresponded and interacted with the physical world. The master command program (MCP)  was prime administrative program of ENCOM, CLU was Kevin Flynn’s (Jeff Bridges) hacking program, and TRON was the security program of Alan Bradley (Bruce Boxleitner). It was all very straightforward, and for the computer savvy a rather remarkable way to visually represent what goes on inside the circuitry of electrical engineering. 

At its very core TRON heavily echoed of the McCarthyism sentiment pervasive in the American public during the Cold War. Visually, the authoritative, antagonistic program personas were highlighted in red to contrast against the non-authoritative, subservient programs. Rhetorically, the movie is as heavily anti-Communist regime as it can get: the sole antagonist, MCP, rules tyrannically in the virtual world of computer programs, destroying any of those below him who refuse to follow his direct orders. The recurring rhetoric of “master command program,” “the MCP” throughout the film becomes so heavily ingrained that its hard not to draw parallels to Soviet Russia’s “Big Brother” regime. 

This very McCarthyistic sentiment is what helps tie together an otherwise conventional story in the original TRON, which is quite a feat considering the astounding special effects easily took away from the character development of the human characters. Still, considering the budgetary issues and technology at the time, I’d say TRON was truly a remarkable film of its time. 

The stand alone sequel

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Image from the original test footage of TRON: Legacy

With the success of the test footage shown at the 2008 Comic-Con, TRON: Legacy was greenlit by Disney for a full-feature production, heralded by commercial director Joseph Kosinski (his short feature for the make-believe product, iSpec, helped get him the spot as a excellent visual director). The new film would feature TRON veterans Jeff Bridges and Bruce Boxleitner as Kevin Flynn and Alan Bradley, respectively, as well as new faces like Garett Hedlund as Flynn’s son Sam and Olivia Wilde as Quorra, a brave warrior program (much to the chagrin of many fans, the only veteran protagonist of the original TRON who did not make an appearance was Cindy Morgan, who played Dr. Lora Baines, whose program counterpart is YORI). You could easily get away with watching TRON: Legacy without having seen its predecessor TRON beforehand – just don’t complain if you end up not knowing what exactly the programs TRON and CLU really are by the end of the stand alone sequel. 

TRON: Legacy began as an experiment to see if audiences would react warmly to a revamp of a classic 1980s cult movie icon, a tone which effectively set the mood for the rest of the film’s production. Many of the original pieces from the predecessor are present (light bikes, disc games, program removers, solar train, the physical-to-virtual-zapper-thing), but there have been a significant number of additions to the virtual world since its debut twenty-eight years ago: now there are light cars, light planes and jets, skyscrapers, music programs (Daft Punk makes a nice cameo), and an undeniably cruel follow-up antagonist, CLU 2.0. 

The sequel film’s story revolves around Sam’s accidental appearance into the virtual world constructed by his father, primarily called “the grid,” and his attempts to get his father Kevin back to the physical world while fending off the sadistic reincarnation of Kevin’s program counterpart CLU. If you think I’ve spoiled everything well, I have news for you: I really haven’t, because the story isn’t what TRON: Legacy is holding on to for its core cohesiveness – it’s effectively a beautiful designer movie, with a bolts-and-locks story to tie together scenes into something theatrically presentable. You could say it suffers the same problem the film 9 or, for anime-savvy fans, Final Fantasy: Advent Children were riddled with throughout; luckily for Kosinski, though, is that his actors – particularly Bridges, Hedlund and Wilde – do their best with the script, and manage keep us tuned in while they’re at it. 

There’s no denying that besides the visual and designing excellence of the TRON: Legacy universe, the soundtrack by Daft Punk (internationally known for their hit single “Harder, Better, Faster, Stronger”) is probably one of the best aspects of the entire film. With a strong electric aesthetic alongside the orchestral virtuosity of the London Symphony Orchestra, the TRON: Legacy soundtrack is a sure contestant for Grammy awards and very possibly Oscar nominations for Best Soundtrack. So strong is the auditory presence of Daft Punk that in some cases, the scenes on screen are effectively a music video complement of the electronic duo’s mastery (not that this is a bad thing either). In my mind, Daft Punk has effectively rivaled – if not overshadowed – Hans Zimmers heavily electronic work for Inception, which is quite remarkable since to date, I think Inception is one of Zimmers’ best works to date. 

A potential squandered

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An aged Kevin Flynn, reprised by Jeff Bridges

The most disappointing thing about TRON: Legacy is that it fell short of a potentially excellent story. While I have the fortune of being familiar with the original TRON, by the way Disney advertised for TRON: Legacy it seems that the company was aiming for a wider audience, one that wasn’t necessarily familiar with the films predecessor (I wouldn’t be surprised either if many audience members were unaware that TRON: Legacy was a sequel to begin with). Now, while this familiarity (or lack thereof) the original 1982 film won’t necessarily help your understanding of the newer reincarnation, being familiar with TRON does help you appreciate how much the newer film has accomplished technically. 

That aside, the story of TRON: Legacy could have easily been one of the most interesting narratives for consideration had Kosinski and his production team done a better job at writing and piecing together all the scenes into one cohesive. For one thing, there’s a certain point where virtual entities no longer become clearly defined by their physical world counterpart like in the original TRON. For instance, what exactly does a club mixer and its host Zuse represent? Moreover if the isomorphs that Kevin Flynn so adamantly describes as the answer to all of man’s issues with religion, science, medicine – well to begin with what exactly are the purported isomorph’s real-life counterpart? (My guess would be somewhere along the lines of totipotent/stem cells, but that’s for another debate). What helped keep the first TRON together was that there were very set entities inside the virtual world, all of which were very well defined by their purpose and their actions and commands which could drawn to a physical world counterpart (control, alt, delete – repeat!) In TRON: Legacy, these distinctions and purposes are less well-defined, and effectively every thing you see is, well, a virtual reality that somehow represents the computer world – how it does I won’t endeavor for fear of a self-induced headache of a electronic existential conundrum. And even if for those familiar with the original TRON, it became confusing as to what the hacking program CLU and security system TRON had morphed (or not?) into this newer computer universe – what exactly was going on, virtual and real-world wise? 

Ultimately, this lacking distinction and definition of the TRON: Legacy universe is what contributes to its vision over cohesion end product. Moreover the rather overdrawn mono–/dialogue scenes do little service to any character development (save the acting caliber of the cast members) and renders pretty much all the pro– and antagonists on screen into cliches, caricatures even. CLU (played by Jeff Bridges, whose younger appearance is achieved with CGI magic)  is a cruel villain, but beyond that there is little else that defines him save ultimatums (“I’m going to build the perfect world!”); Kevin Flynn (also played by Bridges) is remorseful, thoughtful and talented, but besides the occasional bright spots of the beloved Bridges (“you’re messing up my zen, man!”) there seems to be a lost spark of energy that Bridges can so easily play; Wilde is, like Roger Ebert says, a beguiling Quorra, though it is unfortunate that the screenwriter Alan Sorkin allows her little else than wide-eyed curiosity and warrior ferocity; and Hedlund plays an appropriate Sam Flynn, though what else he could add to an otherwise rebellious-individual-covering-up-childhood-pain typecast in the spread-thin story is beyond me. What we end up is a beautiful film with a story too weak to uphold its visual grandeur – an unfortunate effect for what is otherwise one of the most anticipated science fiction films to date. 

Comparing and contrasting the themes of TRON and TRON: Legacy

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CLU and his henchmen 

As I stated earlier the original TRON was defined heavily by its McCarthyistic sentiments prevalent during the time of its production. When I first heard about TRON: Legacy I wondered what would thematically tie it together, whether or not the writers would opt for the now archer anti-Soviet sentiment or indulge in typical action-over-substance mentality endemic to Hollywood these days. Instead, I was most surprised by the Greek mythology-inspired thematic that despite being poorly fleshed out, was a core component of the new TRON: Legacy (warning: spoilers begin here – skip forward to ‘end of spoilers’ if you haven’t seen the sequel): 

Throughout TRON: Legacy, there are repeated references to the mythical presence of 'users’ (effective us humans who type away at our keyboards) in the virtual world of the Grid, a presence which is embodied by both Kevin and Sam Flynn when they both get stuck in computerized universe. CLU, who is derived from Kevin, serves as authoritarian ruler of the Grid after forcing Kevin to flee from the main cityscape of the Grid. With this in mind, we can equate 'users’ like Kevin and Sam Flynn to be like flawed Greek gods and CLU to be analogous to a Greek demigod; everyone else in the grid is effectively a mortal that the user Gods and the demigod CLU have authority over (to varying degrees, of course). Like the Wachowski’s Brothers Matrix trilogy, the TRON franchise emphasizes heavily the authoritarian nature of a centralized artificial intelligence and celebrates the human-centric resilience against something that is otherwise immortal, efficient, and inorganic. In lieu of Flynn’s comments at the climax, the driving philosophy of the TRON universe is that in the end, imperfection is the ultimate perfection because “true” perfection is unattainable. This is the definitive philosophical (and perhaps ethical) difference between the virtual gods (users) and the virtual demigod CLU. 

CLU, feeling betrayed by Kevin Flynn after the ENCOM visionary decided to take in the isomorphs (which I still don’t’ really understand), tries to turn the world of the Grid against the virtual gods, the users if you will, and simultaneously tries to become a user by taking Flynn’s info disc and attempting to get to the virtual-to-physical portal. As a virtual demigod, CLU simultaneously despises and desires something of the virtual gods (the users) – all stemming from the fact that CLU was born from Kevin Flynn, and feels that Flynn is an imperfect component to his core objective of creating a perfect system – a virtual utopia, per se. 

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The ever beguiling Olivia Wilde, who portrays the brave and inquisitive Quorra

Quorra, on the other hand, dedicates her purpose to helping the users, effectively asserting her loyalty to what is otherwise a 'greater’ entity in the virtual world – the users, or the true gods of the Grid. In fact, at one point Quorra tells CLU that he does not belong with the users, for she has seen and understands full well that the world of the universe is beyond what CLU can even fathom. Her drive is not one of greed or ambition, but of curiosity and a desire to understand things outside her field of knowledge – she is, effectively, a virtuous, virtual mortal who is granted the gift of becoming a virtual god (a user) at the very end. The program TRON, too, utters the famous line “I serve the users” at the very end, thereby cementing the sort of higher being significance of user inside a virtual world. In short, there’s a rather distinct hierarchy of users (virtual gods), AI/master programs like CLU and TRON (virtual demigods) and branching programs/functions (virtual mortals) that is prevalent in the TRON: Legacy universe – all of which is unfortunately not fleshed out due to a severely lacking screenplay. Moreover, by ending the movie with Quorra now a real-life human after originating from the virtual Grid – well, that begs to question how exactly Kevin Flynn linked the physical and virtual world together, and what exactly Quorra’s presence in the physical world means for, well humanity – questions that are effectively left as open-ended and frustrating as those unresolved by The Matrix Revolutions (I also have issues with what happened to TRON in the same vein, but less so than the ending scenes with Quorra). 

There is, however, an interesting contract between the first and second films of the TRON universe. The first film was defined heavily by its anti-communism, anti-authoritarian sentiment that, by extension, was largely a sentiment of a pro-capitalist and anti-socialist American public. In the second film, Sam Flynn annually hacks into the Encom company; this time, he distributes the company’s OS (Encom OS 12, previously known as Flynn OS) for free on the internet, his core beliefs (like his father’s and of Alan Bradley’s) being that software should be available to students and users alike. Perhaps it is a result of the democratizing force of the internet, but Sam’s actions are, at their core, inherently socialist: by freely distributing Encom OS 12 onto the net Sam effectively goes against the capitalist free market – a rather direct and indirect contrast to the attitude of the first TRON, where Kevin Flynn was trying to prove a copyright violation in order to get his share of the commercial success of his programming. 

(end of spoilers) 

Boiling it all down 

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TRON: Legacy is a beautiful film, plain and simple. The unfortunate thing, however, is that its story is simply too weak to adequately support the astounding visuals that flash across the screen. 

Would I see it again? There’s a good chance yes; like Avatar, sometimes I can’t get enough of a film that aesthetically astounds me (and if there’s a second time, I’ll try and see it in traditional 2D to see how much brighter the colors are). 

There are serious cutting and editing flaws that result in an oddly paced film (I wish there were more light bike scenes and that the film editor had a better sense to cut out the dialogue that felt too stiff pace-wise), and for those unfamiliar with computer science basics or even the predecessor film TRON: Legacy can be a maddening and annoying experience to endure. 

The film is, nonetheless, breathtaking in its own right. I enjoyed it for what it did right, and guessed correctly where it would falter otherwise. For those who adhere strictly to Alfred Hitchcock’s film philosophy of “story, story, story,” stay away from Kosinski’s directorial debut; for those who enjoy a visual fest, love Daft Punk, like good science fiction or just something beautiful to see, by all means TRON: Legacy is a excellent candidate. Just don’t get me started on how it received  PG rating despite the virtual violence, virtual drinking, virtual sex symbols and virtual deaths that occur throughout the entire film – all because there wasn’t any real blood, because it was all virtual. 

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Japanese poster for TRON: Legacy

Recommended Reading

TRON: Legacy movie review – Emanuel Levy

TRON: Legacy movie review – Todd McCarthy

TRON movie review – Roger Ebert

TRON: Legacy movie review – Roger Ebert

Recommended Clips

Daft Punk’s “Derezzed,” special trailer presentation

Fanmade trailer of TRON: Legacy, titled “Rerezzed”

2008 Comic-Con TRON: Legacy teaser

• World ofTRON: Legacy featurette

• TRON: Legacy – behind the scenes of the TRON vehicles

TRON: Legacy Innovative Design Featurette

Official style of TRON: Legacy Featurette

TRON: Legacy – CLU featurette

"Monsters" – A Cinematic Defiance of Genre Conventions

Gareth Edwards’ Monsters defies genre conventions much in the same vein The Host did back in 2006. It outrages fans of rampant, ravenous beast and excessive gore by going back to classical aspects of fear, where the worst dread is not the cause itself but the anticipation of the cause becoming present. 

Looking at the Rotten Tomatoes consensus, I see that it describes the film as “[not] quite living up to its intriguing premise, but [Monsters] is a surprising blend of alien-invasion tropes, political themes, and relationship drama.” This description does the film little service, if any: not once did the film or advertisements claim specifically what Edwards’ cinematic vision would offer, nor does it explicitly explore political themes or relationship dramas. A more accurate description would be this – that Monsters offers a unique perspective into the disaster-monster movie by focusing not on the initial event itself, but the events thereafter and how we humans have simply learned to adapt to such an effect. Offering a incredibly plausible concept from a biological and evolutionary perspective, Edwards’ does what almost no modern horror, disaster or monster film director comes close to – build up an intimate relationship between the characters on screen and the audience, and to sustain us on technical-visual excellence at the same time. 

The Appeal of the Monster Genre


Monsters unite humans. For whatever reason they go about terrorizing civilization their very existence gives us reason to set aside differences and to instinctually fear for the survival of the human species. In a strange sense, their (un)natural existence presents to us a entity that is beyond our immediate understanding, a sort of shock-horror appall paired with a awe of something so powerful, so unimaginable that for a few split second the gut instinct is mixed with terror and amazement. 

Monsters rarely have any distinguishable personality or motivation other than to terrorize the bejeezus out of us wee people. Godzilla destroyed Tokyo, and King Kong thrashed about New York City; yet it happens that in all of these famous monster conventions it somehow never occurred to these beasts that they could plausibly terrorize some other species, like gorillas, lions, or those bastard dolphins who seem to think so highly of themselves. No, somehow we humans offer or threaten something more to extraterrestrials or mega-sized organisms, whether it be our brains or simply our capacity to be stupid. Either way, monster convention states that the very existence of humans lends itself to jealousy, and that in a moment of absurdity some giant thing will usurped all peace and harmony for the end result of wiping out humanity. 

There’s an inherent human-centric side to monster films, in this respect. By making ourselves the sole victim (and perhaps victor) of a (un)natural battle frontier, it goes without saying how much people commonly believe we are somehow “above” nature, and that this de facto instantly makes us the target of enraged megabullies to get out of their slumber and throw rocks at skyscrapers. Somehow, while effectively naked and without many natural defenses other animals have like elongated fangs, rock-like skin or weight to throw around, we humans still manage to upset somebody, and somebody big. 

Yet, perhaps another angle on the monster genre is one of environmentalism: by procreating and developing so extensively into the earth, humans have effectively ravished the natural environment for its fertility; distraught and angered, these monsters retaliate violently to shut us down, to slap us silly into existential humility. Still, this doesn’t account for why aliens would simply fly on down through the ozone to zap us away, and again reinforces the primary idea that the monster convention is inherently human-centric. 

Why Monsters defies the monster convention


From a production POV, Gareth Edwards does wonders with only a five person crew including himself and the two actors. His feats include being the director, writer, and cinematographer/director of photography for the film, as well as improvising (and encouraging his actors likewise) at each location, and using Adobe Autodesk 3ds Max to create the spectacular special effects – all for only $15,000 (comparatively, Michael Bay spent on $200,000,000 on Transformers 2: Revenge of the Fallen). Edwards’ production epitomizes independent filmmaking at its best, demonstrating that good science fiction does not need to splurge on millions of dollars to be successful or even tangibly good – a trend that invariably began with George Lucas’s blockbuster success with the original Star Wars back in 1977. 

More impressively, Monsters immediately defies convention for multiple reasons: 

  1. Chronologically, it does not take place at the initial event of interest when a monster/alien first arrives, 
  2. The ‘creatures’ are biologically tangible, 
  3. They are not out to terrorize humans, 
  4. The two protagonists are not extraordinary, 
  5. People don’t change, and do. 

Chronologically Hereafter


By not focusing on the initial time of conflict – where creatures and humans first collide – Edwards focuses in on a much more subtle and quieter aspect of human nature: our ability to grow numb to the aftereffects of devastation. At one point in the film, the girl Sam (Whitney Able) turns on the television and sees a newscast about another tragedy/political event regarding the creatures, and her only reaction is to yawn soundly and plop back onto her bed. It’s a subtle detail, and an effective one: ask yourself, how many times have you turned on the telly to see something about the Middle Eastern conflict, or the BP oil spill, or the Haiti earthquake, or even the clean up efforts of Hurricane Katrina and simply found yourself a bit apathetic to what has already happened? 

This is a important aspect of human nature that few filmmakers of the monster convention explore, simply because it is less spectacular and less glamorous to focus on so. Millions of people die every year, yet somehow a train wreck phenomena – in which a great number of people perish in a relatively short time span – unites the world in both horror and sympathy, a immediate common symbol for our capacity to care and act accordingly when disaster strikes. Reality, of course, is that after a few months have passed most people have moved onto the next big news, the next big thing in the public conscious. 

In Monsters, this chronological aspect gives the movie’s premise something much more substantial and humanistic. The presence of the creatures is universally accepted, and while they still pose a risk to those in certain areas everyone still goes about their daily lives – culturally, socially, politically, and interpersonally. 

Biologically Tangible


A fantastic choice on Edwards’ part was to make the creatures simultaneously extraterrestrial yet biologically tangible as well. The movie states that a NASA probe was sent into space to collect samples came back to earth and crashed into the ocean around Central America, resulting in alien lifeforms infecting and mutating cephalopods into what the world now knows as 'creatures.’ They lay their eggs on trees (thus creating “infected zones”) and travel hundreds of miles to procreate; it’s implied that they are drawn to electricity for reproductive reasons, perhaps for sexual display (not dissimilar to a peacock’s vibrant feather arrangement) or metabolic stimulation, or both. 

From a biological point of view, this is absolutely ingenious. Fleshing out the physical presence of the creatures not only grounds them in a sense of reality, but perhaps even a bit of plausibility in the world of Monsters. Foremost, marine creatures are perhaps some of the most extraterrestrial-like creatures marine biologists can account for, and more; it’s more than possible that there are other deep sea creatures we have yet to encounter, let alone account for with current technology. With this in mind, it’s not incomprehensible why so many aliens seem reminiscent of creatures fathoms below – tentacles, cold flesh, bulging eyes, non-mammalian, how could we not subconsciously be influenced to project our ideas about these non-terrestrial beings into ideas about unnatural, extraterrestrial terrors coming down to earth? (An explicit example of this sea creature projecting is easily District 9, where the alien lifeforms are derivatively called 'prawns.’) 

Their presence is a biological phenomena, perhaps extraterrestrial but biologically sound nonetheless. Realistically, they won’t always be seen at a given time, which Edwards wisely chooses to depict so from an aesthetic and budget choice; this results in an increased tension and intensity of each scene, since for the most part we rarely see or hear the creatures talked about so adamantly by everyone. This lacking presence creates more impact when we actually see or hear the creatures, perhaps even a mysticism and awe at the same time. 

There’s one scene where Sam and Andrew are at a rest stop on their journey, and in the deep jungles they hear a creature roar. A nearby soldier raises his gun, and we can hear some rustling in the deep forest background; for a few moments we are enraptured by the scene’s tension, unsure as to whether or not the creature will make itself present and mark itself as an immediate threat. Edwards takes the time to let the time pass, letting both the characters and the audience hold their breath until the threat passes on – exactly like how nature functions in real life. 

The Unwitting Terrorizers


“What is life than to keep meat fresh?” – Doctor Who

Closely tied in with the biological tangibility of the creatures in Monster is their implied drive to reproduce, a drive that is ubiquitous to perhaps every living organism inhabiting planet earth. Their motivation is primitive and plausible, and humans are only unfortunate enough to now be sharing the same environment with creatures otherwise capable of wrecking havoc along their journey to consummate and procreate for the survival of their species. If a few humans happen to get trampled here and there, that’s just the reality of survival of the fittest (and in this case, who can throw their weight around the best). 

Monsters is all about survival and favors no one. It’s told from the perspective of people, which only makes sense because the production crew and target audience are presumably human; but otherwise Edwards makes no outright statement that the creatures are horrible entities with some ulterior motive to destroy humans. They are simply coexisting in the same environment we are, driven by the same instinct to survive, proliferate and extend into the next generation – a natural phenomena of biology that does not determine good or bad, but simply dictates what lifeforms can survive and exist in a particular environment at a given time. 

This stance on the monster genre detracts away from the human centric convention, perhaps even deflating the human narcissistic tendency to believe we are above other living organisms. The truth is that beyond physical forms and cognitive abilities we humans are no less different than any other species inhabiting the earth: the inherent instinct is to survive, and to survive as a species sexual reproduction is a must. The drive for a sex is a powerful one, and arguably connects our own existence to that of other organisms around us. 

The main conflict between the creatures and people in Monsters lies solely in the environmental niche the creatures occupy, and how their proliferation threatens to strain where people are currently able to live safely without worry of resource competition. There is no human-centric conflict at hand, which perhaps detracts away from our natural tendency to pride ourselves as human. Really, in Monsters we humans are just in the way of a new, emerging species that just wants to reproduce and proliferate on earth. 

Unextraordinary Characters


There’s something to be said about depicting two characters that are neither heroic or extraordinary, but simply two people who find themselves in a tough situation which invariably draws them closer together. 

It all begins with Sam Wynden running away to Mexico, and then her executive father requesting his employee/photojournalist Andrew Kaulder (Scoot McNairy) to take her back home to the states, where her fiance awaits. Initially bound by Wynden’s father’s request, Sam and Andrew grow close because 1) Andrew finds Sam attractive and 2) Sam can relax around Andrew, and feel comfortable too. 

Many reviewers have commented that Monsters centers around a love story between the two leads. I disagree, primarily because loneliness is the primary emotional drive between the two, and love is perhaps a secondary symptom of their relationship. While I wouldn’t call ita Lost in Translation of the monster convention, Monsters’s substance is in the same vein of Sofia Coppola’s quiet character study: a situation pairs two people into an unlikely company, and the weight of their relationship lies solely on the situation which brought them together in the first place. 

It’s implied that Sam and Andrew have turmoiled lives beyond their current get-through-the-infected-zone-and-stay-alive situation, and that perhaps the dangers of being trampled and killed by a creature, while intimidating and terror inducing, is only temporary compared to their chronic situation at home. There’s one scene where finally, at a gas station awaiting an army rescue troop, Sam and Andrew make phone calls separately – Sam to her fiance, and Andrew to his biological son. It’s a poignant scene because up until now, we’ve more or less been engrossed with Sam and Andrew in a situation centered around creatures possibly coming out and threatening their position; now presumably safe, the two separate temporarily to make their personal phone calls, and while they cannot see each other we can see a marked difference in how they act over the phone: Sam’s fiance is cold and perhaps overbearing, and the stiffened way she talks with him implies that she not only ran away from him, but also from her father with whom she similarly interacted with over the phone earlier in the film; Andrew emotionally breaks down after talking to his son, and forces himself to keep a steady voice while tearing up at the sound of his son’s ecstatic voice. 

The scene effectively rules out the primary emotional connection of love between Sam and Andrew, suggesting instead that they are bound by desperation and sadness recurrent from their lives outside the presence of the creatures. It’s an incredibly moving scene, and perhaps marks Monsters as one of the few monster-disaster films to truly flesh out a real, substantial couple of protagonists. 

People don’t change. And people do. 

Monster convention commonly indulges in the notion that a disaster changes character, and more often than not for the better. In Monsters, people haven’t changed much since the creatures became integrated in the world: politics are still in perpetual turmoil, political statements are just as pervasive, and money means everything.  On one occasion, when trying to get back to the States by ferry (the safer route), a Mexican official charges Sam a total of $5,000 for one ticket in a blatant rip off; on another, the woman Andrew has a one-night stand with ruffles through his bags and steals his and Sam’s passports. In a world with giant creatures, people are somehow still motivated by money. 

There’s a funny dialogue between Sam and Andrew where she asks if he has any qualms about taking pictures and making money off of deaths and other’s misfortunes; he replies that doctors are just the same, and later elaborates that under Sam’s father’s publishing company, a picture of a dead child sells for a few grand while a picture of a happy child sells for zero. I chuckled and sighed a bit at this part, mostly because it’s true: a great majority of our world functions off of other’s misery, and money perpetuates it. 

However, there is one scene that struck a particularly humanistic note: it occurs after Sam and Andrew’s caravan have been attacked by a creature, only leaving the two alive. As Andrew goes out to assess the situation and pick up supplies for the remainder of their journey back to the States, he sees the body of a dead girl lying sprawl on the ground, the result of the creature initially attacking the truck in front of them. He sets down his bag slowly, taking out a camera; our initial reaction is that he will take the opportunity to take a picture or two, less he secure some amount of fortune upon returning to his regular life; however, it turns out that he was only taking out a camera to get to his jacket, which he uses to cover the body of the dead girl. The scene unravels quietly and marvelously so, and while perhaps moralistic gives a sense of humanism and hope amongst turmoil and a perpetual, subconscious obsession with something as immaterial as money. 

Closing Remarks

Monsters is not a great film, but it is certainly a fine one. Defying convention of genre and production, director Gareth Edwards’ cinematic debut is a strong one, and definitely a noteworthy one to date. 

There have been numerous comparisons of Edwards to director Neill Blomkamp of District 9, as well as comparisons between Edwards’ and Blomkamp’s films. I feel, however, that this comparison is unfair: Blomkamp had the luxury of Peter Jackson’s producing and residual budget from an unmade Halo film, and while District 9 began with an intriguing premise rife with political and social implications it eventually fell way to a generic space opera convention. Conversely, Edwards effectively funded Monsters on a pennies-equivalent budget, and wisely kept the tone of Monsters constant throughout without promising anything it neither accomplished or aspired towards. 

If anything, go see Monsters to see why there are still avenues in the science-fiction/monster-disaster genre to explore, and why a good story with a strong and dedicated vision can accomplish things otherwise unfathomable. Monsters will undermine and surpass your expectations, guaranteed. 

Recommended Reading and Links

A couple of 'Monsters’ postcards I picked up in the Landmark Theatre lobby after the credits began rolling. 

'Monsters’ review – by James Berardinelli

How Gareth Edwards shot 'Monsters’ on an Incredibly Low Budget – /Film, video included

'Monsters’ offers up a new view on classic giant monster movies

Director Gareth Edwards, and actors Whitney Able and Scoot McNairy talk about the production and filming of 'Monsters’ – /Film